![]() ![]() Zed Time Assassin with the 35% headshot damage is a clear winner. Both perks have a 5% chance off of a headshot. the 10% headshot damage in the other skill is just not worth the squeeze The extra freeze grenade is highly useful in a team and solo environment. With item carrying capacity it's important to have the ammo. It also gives a few extra rounds to each weapon. Oftentimes a few rounds with the 9MM into the Winchester is devastating.Īlways Prepared is a must-have as it augments the M14 EBR with its low ammo capacity. The Winchester gets a huge boost against scrakes. With the 9MM it's possible to pop off five shots, and have a much more powerful M99 AMR or M14 EBR for headshot paradise. Solo I always take Ballistic Shock as it can save your life. Ballistic Shock is useful if your team is extremely supportive. With the M99 AMR, I've still been able to one-shot Scrakes and Two-shot Fleshpounds up to four people on Hell on Earth. But all in all, I do prefer the snow version of this. If your team moves and your'e crouched, a horde of trash zeds could easily overwhelmed you. A different version of crash, also decided to play some sharpshooter, I don't play him too often anyway. I choose Ballistic Shock because it's too easy to become overwhelmed. It takes some practice to 'stand your ground' when being pursued, pop off four or five headshots, then back up and take some heads like you're The Headless Horseman.īallistic Shock and Stability are two I rank equally. This perk is can be tough to use when solo and fleeing a beating. this isn't just for headshots, if you miss a headshot the 25% damage still applies. 25% damage increase while stationary and using a Perk weapon. This guide focuses on maximizing sharpshooter headshot damage, while minimizing trash Zed damage as much as possible. This edition features two books: The Infection and The Killing Floor. The Sharpshooter No Hat Needed Skill Perk Guide. his best friend and former IDF sharpshooter and Brand Evans, 2.
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